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Q&A Here we will include notes and comments. |
FormZ Surprisingly good news. I put OpenClip into our 6.7 (Carbon) version of formZ last night. I turned out to be trivial. Tim Hanes
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VersaCAD I'm not sure we could implement prior to the launch at the end of March. We are still a Carbon app so I'm not sure how much work this will be for us but I'll take a look at the code and see if this is something that would be feasible for us to implement. Mike Lazear |
Intaglio Intaglio is strictly 2D drawing and we don't currently support DWG. However if we move in that direction I'll keep OpenClip in mind. Nick Nallick
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EazyDraw This should not be a problem. I just did svg export and import and DXF import. So this is just for Mac only - pList are unique to Mac are they not? I'll need to study you website some more. I'm finalizing EazyDraw 3.4 this week so it will not make this release. I'll start working into the next public beta after this release. When do you plan to go public? Dave Mattson
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RealCADD I think that OpenClip is a good idea. I will see what I can do with it and RealCADD, but because RealCADD is written with REALbasic, I can't deal directly with NSDictionary.
Perhaps with the MBS plugins or with the next Cocoa version of REALbasic. Eric POUSSE |
TouchCAD Thanks for the information. I will have a look at it. A spontaneous question is: Does it work the other way around? In my experience, most TouchCAD pro users model from scratch in 3D and then use an external program for drafting and documentation, and of course very often directly to the cutting machine. The reason for this is that TouchCAD is highly specialized on very precise free form 3D shaping, where the 3D feedback is essential. I can however understand your approach for architectural modeling, which usually is based on plan views and simple shapes. Though all TouchCAD development takes place on Macs, it is still a cross platform product. So, any plans for the Window side? Claes Lundstrom
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MacDraft and Microspot Interiors We have two main families of CAD products, MacDraft for 2D drafting and Microspot Interiors (used to be called 3D World) which is a 3D design and rendering application with a fairly large library of ready made items for inside buildings. Rendering varies from interactive (not per pixel shading) up to ray tracing with shadows, reflections and of course per pixel shading. The current development versions of both these application families support pixel maps with alpha channels. We support PDF export from both programs and still use Apple's abandoned QuickDraw3D format for our 3D data files, now via the Quesa open source project which we contribute code to. From the little I have read so far I think the EXPORT of OpenClip from MacDraft might be fairly easy, though it is a Carbon application, now nearly 25 years old and still going strong, though it has gone through many changes like being recoded from Pascal/Assembler into C++, QuickDraw to Quartz, 68k to PPC to Intel, big endian to little endian etc. I think we could clone and then modify the existing Quartz/PDF drawing routines to export OpenClip instead. We would have to throw away any raster data unfortunately unless OpenClip could be expanded to incorporate it.
As far as IMPORT into MacDraft is concerned I have been wanting to do PDF import for some time but not had the manpower available. Do you think that OpenClip would be easier? If so, any idea how much easier?
Our 3D applications are considerably younger and I and my team converted them to Cocoa a while ago. As far as EXPORT is concerned, I get the feeling OpenClip is not quite suitable for us. We need to embed lights, pixel maps with UV mapping for all coordinate points. To throw these away would reduce the file size by about 90%. I do not think anyone would want to use the lifeless resulting models.
However, IMPORT into our 3D products sounds much more useful. There are two ways of doing it. We could write an import plugin for our application. Are you in contact with any of the other Quesa people? Quesa does support import from other formats. You might like to send an e-mail to Quesa Develop <quesa-develop@lists.sourceforge.net>. I would not want to leak this to anyone you have not already chosen to contact so I will not contact them without your permission but I would like their view if such a facility would be viable and worthwhile. That way OpenClip might get multiple applications importing with just one development project.
Roger Holmes |
MacDraft and Microspot Interiors I have just read through the email you sent to us regarding the OpenClip method for copy and paste in CAD programs. I have to say I am very intrigued by this method and would love to know some more about it. I completely agree that the concept of DWG and DXF compatibility is never a perfect science. I have a few question if you would not mind giving me some information? 1. As MacDraft Professional already supports DWG and DXF files, would there be any conflicts between them and OpenClip, or would it simply be another export (copy & paste) feature?
2. I have had a read through the website and was excited to see the 2D vector art copied and pasted into a 3D application. How exactly is this handled (is the 2D vector art turned into 3D surface geometries), as we would love to be able to copy our 2D plans into our 3D interior design application?
3. I would be keen to know what level of development (timeframe) would be needed to implement this feature into our software?
4. Although the website gives a lot of information about what the OpenClip is and does, and I appreciate that it is under development, but I was unable to get an idea of what exactly is needed on our part. Is it simply an SDK pack that will be provided, or is it a stream of source code that will need to be implemented into the code?
Phil Bunker
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